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Beginners guide to planetary annihilation titan
Beginners guide to planetary annihilation titan










beginners guide to planetary annihilation titan

The gameplay editor offers some simple options. This is what our moon looks like right now: The gameplay preview shows metal spots and spawn points if the planet is a starting planet. To see what the planet looks like right now, we can preview terrain as well as gameplay. Spawn points and metal spots can also be made symmetrical. Terrain and CSG symmetry will also add symmetry in the obstacles, like mountains, cracks and plateaus. Basic terrain symmetry will make land and water symmetrical. The terrain editor also offers the possibility to change add symmetry. Temperature is also the only option able to change the outside appearance of a gas giant. At 0 all land will be either rock or ice, while at 100 it will either be rock, desert or ground. The temperature does not make an earth planet a lava planet at max, but does change at what height the terrain changes to ice. Shallow water means that naval buildings and units can hardly be build anywhere. Deep water means that naval units can get closer to the shore. The Water Depth is primarily a gameplay function: it determines where the water is deep / shallow. This allows for some great objective changes if used correctly, like a planet with islands or continents only crossable by hover and air. On lava planets, this can be used to increase the lava level instead of water. At 100, you'll most likely have a waterworld, while at 0 you'll have a nice desert. The water coverage changes how much land of your planet is covered in water. If you put it at 0, your planet will be close to completely round, while at 100 your planet will look like a disfigured ball made of goo. This simply changes the amount of height difference your planet has. Want it to be a small moon able to smash on planets? 250 might be more suitable for that.įollowing is the Height range. Want to play with 10 people? You'll probably want to increase this radius to something around 800+. Fun! The radius logically changes the size of the planet. Now we get to the first major gameplay changing slide-bars. If you actually wanted the moon to be a desert planet, you can adjust this at the Biome part. You can adjust this seed if you don't like the planet as it is. This seed determines what the details look like. The game automatically assigns a random seed to your planet. If we do, the game will automatically assign some spawn points to it so you can spawn there. Secondary, we can choose if this is a starting planet. I personally change this last because it's not important and I like to give planets a name that suits their appearance. Don't worry, there's no humans on the planet so you can disfigure it as much as you like!įirst of all, we can change the name here. Now you might say something like "Stop Scarking, that's too many options for me and I might f*ck up!". Now we click 'Edit planet' to make the moon just how we like it. The mass changes the way the planet behaves with other planets. After putting it down somewhere, you can still adjust this orbit by dragging the planet with LMB, dragging the blue inclination button or by adjusting the numbers in the X, Y and velocity boxes. This orbit mostly matters when playing with multiple planets. I'm gonna go ahead and take a basic moon:īy clicking the moon template, you're given the planet and first have to put it into an orbit around the sun.

beginners guide to planetary annihilation titan

You can select a starting planet in 'Templates', 'Recent' if you have made some planets lately or in 'My planets' if you have previously saved a planet you liked. To play on this system, we're gonna need at least one planet. After clicking this, the following menu will appear with all your saved systems.īy clicking 'New system' the game gives us a whole empty solar system to toy with: Starting off we're gonna open the system designer, found in the main menu.












Beginners guide to planetary annihilation titan